What minor flaw in a game makes you madder than it should?

What minor flaw in a game makes you madder than it should? It can be a specific thing in one game, or an issue that recurs across a bunch of the games you've played. In our case, we picked things that crop up regularly in the games we play. Well, regularly enough that we decided to complain about them here. 
We always like to read your answers in the comments, so please do share them with us. 

Samuel Roberts: Bad ladders and dialogue that stops halfway through a sentence because you triggered more dialogue

Every ladder in GTA could be my last. As summed up nicely in Chris's round-up of the best and worst game ladders and the gif above, GTA's ladders feel like a 50/50 punt. It's a very easy death. That's generally fine with me, because you don't spend much of the game climbing them, really. But there's one mission in the Online heists where you have to climb to the roof of a building in order to pick off targets with sniper fire, and the journey back down those things is far scarier to me than being shot at by NPCs. 
The finale of the heists should've just been climbing down fourteen ladders in a row without dying. It's the most heart-stopping set piece GTA could possibly muster. 
My other choice is dialogue—either from an audiotape or an NPC who's talking to you—that's cut off when you activate a new bit of dialogue. Either you never hear the rest of what you were being told, or you have to start an audiotape again. This is so minor, though, and I want you to know I'll somehow be okay if no one ever solves this.

ody Macgregor: Arbitrary party size limits


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